"Playmaker I believe the rationale behind it is to make the game quicker and more entertaining. rather than taking a shot with 3 on shot clock, getting the rebound and having an entire new 24, offensive teams now have to run a quick offensive set to get another shot up, more shots, more scores, game not bogged down."
I'm not arguing against this...... hence I literally just posted: "I understand why the shot clock should be reset to 14, not 24 when the offense re-gains possession after the ball hits the rim".
"for anyone who has done shot clock whether it be on juniors, seniors, or national league it is difficult to implement CERTAINLY NOT designed to make the shot clock operator life easier. certainly designed to make the game quicker and more entertaining."
I was referring to a shot clock reset to 14 regardless of the time remaining: that is a simplification over a reset depending on how much time remains on the shot clock (i.e. above or below 14 seconds).